![]() ![]() The banter between George and Ayraw does double duty throughout, communicating a lot about the characters along with being frequently funny (and sometimes poignant) in its own right. (As a side note: it’s not possible to die but you can manually save anyway, on top of the game’s autosave feature.) As well, much of the amusement revolves around subverting what’s expected of characters in a fairy tale, such as Ayraw’s comically lame attempts to pass herself off as a princess when she first meets George, even though he can plainly see her wings and tail. For example, walking George off the edge of the magical floating island on which Ayraw’s castle is built seemingly kills him, with the game stating “Bad Ending” before proclaiming it’s just a joke and placing George back on solid ground again. There’s also a certain self-awareness in the comments made by an unseen narrator. Through the course of their time together, they open up to one another and a sweet friendship is formed, even if Ayraw initially hopes for something more, as she keeps alluding to with her PG-13 naughty comments.Īyraw’s remarks are one example of the game’s sense of humour. (Knowledgeable accountant: Interrogative Guy who is Hyper Tactical) is there to have “a, uh, date” with her, when George really says “audit.” Nothing is simple as the pair first have to get into Ayraw’s locked records room in the basement before venturing high in the castle to retrieve the taxes she owes. Ayraw and George ultimately meet and, in a classic sitcom misunderstanding, the former thinks her K.N.I.G.H.T. He even has to take time to psych himself up for the task, because everyone knows that dragons would rather fight to the death than part with any of their treasure.įor her part, when Ayraw sees George arrive, she realizes this might be her chance to pass herself off as a princess, at least if she can temporarily get Metra out of the way. Despite being their protector, however, she is ostracized by human city folk, a prejudice that George shares when he first reaches her castle to conduct his audit. Ayraw serves as the guardian of Squelch, warding off other threats from the wilderness. The world of Dragon Audit is a fascinating one, providing commentary – though never in too heavy-handed a way – on conformity, peer pressure, and fear of “the other.” As much as the people of Squelch consider Ayraw (and anyone imbued with magical abilities) a monster, they are nevertheless reliant on such people. If he fails, he’s likely to be turned to a smoking stack of ash by the fearsome dragon awaiting him. If George succeeds, his past sins will be forgiven and he will be welcomed back to his guild with open arms. But all of that seems about to change for George when he receives an assignment – and a tank – to go beyond the safety of the city walls to conduct an audit on Ayraw, who has been remiss in paying her taxes. Those who are guildless are discriminated against in various ways. Guilds are everything in Squelch, conferring social status and acting as surrogate families. Once a hotshot up-and-coming auditor, after a serious incident involving a totally different dragon, George was kicked out of his guild and now leads a life of quiet desperation. ![]() Meanwhile, in the walled city of Squelch, George wakes up preparing for another day in the office. Right from the off, Ayraw is set up as a character whose plight you’ll surely sympathize with. “I’m the beautiful princess and you’re the dumb monster,” she says to Ayraw. Unfortunately for the young dragon, Metra is vain and self-entitled. Her daydreams are interrupted by Metra, an actual princess who was sent to the castle long ago by her father to be guarded by Ayraw from undisclosed dangers. Proceedings open with Ayraw fantasizing about being a princess in her own right and looking forward to the day that a gallant knight might come to rescue her in romantic fashion. While it’s a touch rough around the edges, it more than makes up for it by having a lot of heart. Such are their lots to begin Archive Entertainment’s Dragon Audit, a short, sweet and funny tale of two strangers coming together to form an entirely unlikely connection. ![]() Elsewhere, an auditor named George may be privileged to live with his fellow fully human beings inside the safety of the city of Squelch, but circumstances have made his life just as isolated as hers. Young Ayraw, half-human, half-dragon, doesn’t have to wonder – she lives it in a faraway castle out in the wilderness. Only an ungrateful human princess for company. Have you ever wondered how the dragon guarding the tower must feel? Knights coming by all the time to do battle. ![]()
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