![]() ![]() There are flaws in the game’s campaign – a section towards the end of the game in some caverns comes to mind – where the 3-grapple limit really starts to grind at your patience rather than actually being a good game mechanic set to challenge you. The game didn’t feel at all boring during the short campaign, with each section amping the difficulty perfectly. you get a real feeling the the more that you play and fail, the more you’re learning, which in turn helps you later on. Retrying certain jumps in different ways can help to progress, and helps in constantly teaching you new things about the physics in use in ASAMU. The puzzle mechanics of ASAMU are also commendable, with every level being huge in scale, it’s hard to know where to jump and which direction to go in order to make sure you land on the correct platform. The ambition to find your uncle and see what more this world has to offer is as good a reason as any to progress through the story, and it helps that the gameplay really holds up when pushed to it’s limits towards the end of the game. So apart from the jumping mechanic, what makes ASAMU such a good game? Well for one, the story that I spoke of earlier is actually quite enticing, with little snippets of dialogue explaining more of the world around you as and when appropriate being a compliment to an otherwise good plot. Despite this simplicity, ASAMU really manages to stand out from the crowd, easily leaving a good impression on me over the course of its 3 hour campaign. There’s no fall damage or permanent death in ASAMU, but the scarcity of islands to land on certainly makes for a challenging game none-the-less. ![]() You use these abilities to jump from floating island to floating island in pursuit of more of the story. It’s at this point that the game starts proper, with the suit you have being capable of jumping extremely high, and grappling onto most objects in the environment. Donning it and proceeding upstairs, you come across a “Garbage” pad, which, once activated, sends you to a new and wonderful place. You start the game off in your uncles laboratory, and happen across a suit made just like your uncles, only smaller, as if it was made for you. So to set up the premise of A Story About My Uncle, you play as a child looking for his estranged uncle, all the while this is being narrated to a little girl as a bedtime story. ![]() Being the start of a new year I decided it was time to actually give the game a go and put it through its paces to see if it deserved as much hype my brother was lauding it with. I bought it on steam, and ignored it for a good long while. Eventually, my brother showed me the game whilst I was visiting family one weekend, saying it looked fantastic, and shouting about how much it needs to be played. A Story About My Uncle managed to go under my radar for quite a while, having not really heard anything about the game both in reading games websites, and in talking to friends. ![]()
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